This is not a SA-MP server!

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This is not a SA-MP server!

Postby Diamonds » Sat Apr 03, 2010 6:06 pm

Wikipedia wrote:Counter-Strike: Source (abbreviated CS:S) is a first-person shooter video game developed by the Valve Corporation. It is a complete remake of Counter-Strike using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.


Which means, this is not a SA-MP server. If you attempt to put in the IP in SA-MP, it will lead you to SACNR.


To download this game, you either
    A. Purchase the game via the Steam store.
    B. Purchase the game at a store near you that sells it.
      *Note - Torrented versions will not work on this server.


Here is a quick video of someone playing the game on the hostage map, cs_office.
NOTE: This guy is playing with bots on easy, so your experience may differ.



Here is a description of the game from Wikipedia.
Wikipedia wrote:Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.

Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.

Aspects of the game that have changed from Counter-Strike include the behavior of the grenades, the physics engine, and the weapons' recoil. The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise. Furthermore, the addition of ragdoll physics marks another difference between Counter-Strike and Counter-Strike: Source.
Selling signature space.
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This is not a SA-MP server!

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Re: This is not a SA-MP server!

Postby kingskully » Sun Apr 11, 2010 11:14 am

Is this css server no-steam (cracked) or for legit steam users?
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Re: This is not a SA-MP server!

Postby truck0r » Sun Apr 11, 2010 12:52 pm

kingskully wrote:Is this css server no-steam (cracked) or for legit steam users?


legit
<&Lu-Mi> if truck0r blows me up one more time via carbomb i nuke him, no matter what
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Re: This is not a SA-MP server!

Postby LuMi » Fri May 28, 2010 4:38 am

and VAC-secured
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Re: This is not a SA-MP server!

Postby [AirSoft]Marca » Fri May 28, 2010 11:37 am

LuMi wrote:and VAC-secured

SACNR needs VAC for extra pawning of haxurs
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Re: This is not a SA-MP server!

Postby killerczfly » Sat Aug 14, 2010 1:15 pm

nou
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